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// from https://github.com/d3/d3-shape/blob/master/src/curve/natural.js
function controlPoints(x) {
var i,
n = x.length - 1,
m,
a = new Array(n),
b = new Array(n),
r = new Array(n);
a[0] = 0, b[0] = 2, r[0] = x[0] + 2 * x[1];
for (i = 1; i < n - 1; ++i) a[i] = 1, b[i] = 4, r[i] = 4 * x[i] + 2 * x[i + 1];
a[n - 1] = 2, b[n - 1] = 7, r[n - 1] = 8 * x[n - 1] + x[n];
for (i = 1; i < n; ++i) m = a[i] / b[i - 1], b[i] -= m, r[i] -= m * r[i - 1];
a[n - 1] = r[n - 1] / b[n - 1];
for (i = n - 2; i >= 0; --i) a[i] = (r[i] - a[i + 1]) / b[i];
b[n - 1] = (x[n] + a[n - 1]) / 2;
for (i = 0; i < n - 1; ++i) b[i] = 2 * x[i + 1] - a[i + 1];
return [a, b];
}
function svgpath() {
var circularSvg = d3.select("svg"), // Move out of here it doesnt belong
circularPath = circularSvg.select("path").node();
return circularPath;
};
export default function () {
var parts = 3,
thickness = 5,
angle = 2,
padding = 1,
path = svgpath(),
path_l = path.getTotalLength(),
context = null;
function pointAngle(length) {
var p1 = path.getPointAtLength(length);
var p2 = path.getPointAtLength(length + 0.01);
p1 = path.getPointAtLength(length - 0.01);
return Math.atan2((p2.y - p1.y), (p2.x - p1.x));
}
function pointsAt(length, angleoffset = 0) {
var m = path.getPointAtLength(length);
var m_angle = pointAngle(length + angleoffset)
x: m.x + (thickness * Math.cos(m_angle + angle))
, y: m.y + (thickness * Math.sin(m_angle + angle))
x: m.x + (thickness * Math.cos(m_angle - angle))
, y: m.y + (thickness * Math.sin(m_angle - angle))
};
return { a: a, m: m, b: b }
}
function arrowonpath() {
var buffer,
start = path_l * arguments[0].start,
end = path_l * arguments[0].end,
length = end - start,
partlen = (length - (2 * padding)) / (2 * parts);
if (!context) context = buffer = d3.path();
var p = [pointsAt(start + padding, (-1 * padding))];
for (var i = 1; i < (2 * parts); i++) {
p.push(pointsAt(start + (i * partlen)));
}
p.push(pointsAt(start + length - padding, (1 * padding)));
context.moveTo(p[i].m.x, p[i].m.y);
context.lineTo(p[i].a.x, p[i].a.y);
for (var i = 0; i < p.length; i++) {
nat.point(p[i].a.x, p[i].a.y);
}
var px = controlPoints(nat._x),
py = controlPoints(nat._y);
var x = nat._x,
y = nat._y;
for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) {
context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]);
i = p.length - 1;
context.lineTo(p[i].m.x, p[i].m.y);
context.lineTo(p[i].b.x, p[i].b.y);
for (var i = p.length - 1; i >= 0; --i) {
}
var px = controlPoints(nat._x),
py = controlPoints(nat._y);
var x = nat._x,
y = nat._y;
for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) {
context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]);
context.closePath();
if (buffer) return context = null, buffer + "" || null;
arrowonpath.svgpath = function (_) {
return arguments.length ? (svgpath = typeof _ === "function" ? _ : constant(+_), arrowonpath) : svgpath;
};
return arrowonpath;