// from https://github.com/d3/d3-shape/blob/master/src/curve/natural.js
function controlPoints(x) {
    var i,
        n = x.length - 1,
        m,
        a = new Array(n),
        b = new Array(n),
        r = new Array(n);
    a[0] = 0, b[0] = 2, r[0] = x[0] + 2 * x[1];
    for (i = 1; i < n - 1; ++i) a[i] = 1, b[i] = 4, r[i] = 4 * x[i] + 2 * x[i + 1];
    a[n - 1] = 2, b[n - 1] = 7, r[n - 1] = 8 * x[n - 1] + x[n];
    for (i = 1; i < n; ++i) m = a[i] / b[i - 1], b[i] -= m, r[i] -= m * r[i - 1];
    a[n - 1] = r[n - 1] / b[n - 1];
    for (i = n - 2; i >= 0; --i) a[i] = (r[i] - a[i + 1]) / b[i];
    b[n - 1] = (x[n] + a[n - 1]) / 2;
    for (i = 0; i < n - 1; ++i) b[i] = 2 * x[i + 1] - a[i + 1];
    return [a, b];
}
function svgpath() {
    var circularSvg = d3.select("svg"), // Move out of here it doesnt belong
        circularPath = circularSvg.select("path").node();
    return circularPath;
};


export default function () {
    var parts = 3,
        thickness = 5,
        angle = 2,
        padding = 1,
        path = svgpath(),
        path_l = path.getTotalLength(),

        context = null;

    function pointAngle(length) {
        var p1 = path.getPointAtLength(length);
        var p2 = path.getPointAtLength(length + 0.01);
        if (p1.x == p2.x && p1.y == p2.y) {
            p1 = path.getPointAtLength(length - 0.01);
        }
        console.log(p1, p2);
        return Math.atan2((p2.y - p1.y), (p2.x - p1.x));

    }

    function pointsAt(length, angleoffset = 0) {
        var m = path.getPointAtLength(length);
        var m_angle = pointAngle(length + angleoffset)
        console.log("a", m_angle);
        var a = {
            x: m.x + (thickness * Math.cos(m_angle + angle))
            , y: m.y + (thickness * Math.sin(m_angle + angle))
        };

        var b = {
            x: m.x + (thickness * Math.cos(m_angle - angle))
            , y: m.y + (thickness * Math.sin(m_angle - angle))
        };

        return { a: a, m: m, b: b }
    }


    function arrowonpath() {
        var buffer,
            start = path_l * arguments[0].start,
            end = path_l * arguments[0].end,
            length = end - start,
            partlen = (length - (2 * padding)) / (2 * parts);

        console.log("ArrowOnPath", start, end, partlen);

        if (!context) context = buffer = d3.path();

        var p = [pointsAt(start + padding, (-1 * padding))];
        for (var i = 1; i < (2 * parts); i++) {
            p.push(pointsAt(start + (i * partlen)));
        }
        p.push(pointsAt(start + length - padding, (1 * padding)));


        var i = 0

        context.moveTo(p[i].m.x, p[i].m.y);
        context.lineTo(p[i].a.x, p[i].a.y);

        var nat = d3.curveNatural(context);
        nat.lineStart();
        for (var i = 0; i < p.length; i++) {
            nat.point(p[i].a.x, p[i].a.y);

        }
        var px = controlPoints(nat._x),
            py = controlPoints(nat._y);
        var n = p.length;
        var x = nat._x,
            y = nat._y;
        for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) {
            context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]);
        }


        i = p.length - 1;
        context.lineTo(p[i].m.x, p[i].m.y);
        context.lineTo(p[i].b.x, p[i].b.y);

        nat.lineStart();

        for (var i = p.length - 1; i >= 0; --i) {

            nat.point(p[i].b.x, p[i].b.y);

        }
        var px = controlPoints(nat._x),
            py = controlPoints(nat._y);
        var n = p.length;
        var x = nat._x,
            y = nat._y;
        for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) {
            context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]);
        }

        context.closePath();
        if (buffer) return context = null, buffer + "" || null;
    }
    arrowonpath.svgpath = function (_) {
        return arguments.length ? (svgpath = typeof _ === "function" ? _ : constant(+_), arrowonpath) : svgpath;
    };

    return arrowonpath;
}